Mastering IELTS Writing Task 2: Sample Essays on Video Games’ Impact on Children’s Social Skills

The topic of video games’ impact on children’s social skills is becoming increasingly relevant in IELTS Writing Task 2. Based on recent trends, this subject has appeared in various forms over the past few years …

Video games' impact on children's development

The topic of video games’ impact on children’s social skills is becoming increasingly relevant in IELTS Writing Task 2. Based on recent trends, this subject has appeared in various forms over the past few years and is likely to continue being a popular choice for examiners. Let’s examine a real IELTS question that addresses this issue:

Some people think that video games are harmful to children’s development, while others believe they may have positive effects. Discuss both views and give your own opinion.

Analyzing the Question

This question requires candidates to:

  1. Discuss the negative impacts of video games on children’s development
  2. Explore the potential positive effects of video games
  3. Provide a personal opinion on the matter

Let’s look at sample essays for different band scores to understand how to approach this topic effectively.

Sample Essay 1 (Band 8-9)

The proliferation of video games has sparked a heated debate about their impact on children’s development. While some argue that these digital pastimes are detrimental, others contend that they offer valuable benefits. This essay will examine both perspectives before presenting my own viewpoint.

Those who criticize video games often point to their potential negative effects on children’s social skills and physical health. They argue that excessive gaming can lead to social isolation, as children spend more time interacting with screens than with peers. Furthermore, the sedentary nature of gaming may contribute to obesity and related health issues. There are also concerns about exposure to violent content in some games, which could potentially desensitize children to real-world aggression.

On the other hand, proponents of video games highlight their cognitive and educational benefits. Many games require strategic thinking, problem-solving, and quick decision-making, which can enhance cognitive abilities. Educational games can make learning more engaging and interactive, potentially improving academic performance. Additionally, multiplayer online games can foster teamwork and communication skills, albeit in a virtual environment.

In my opinion, the impact of video games on children’s development is largely dependent on how they are used. When played in moderation and with appropriate content, video games can be a valuable tool for learning and skill development. However, excessive gaming or exposure to inappropriate content can indeed have negative consequences. The key lies in balanced and supervised use, where parents and educators guide children to benefit from the positive aspects of gaming while mitigating potential risks.

In conclusion, while video games can pose certain risks to children’s development, they also offer significant potential benefits. By promoting responsible gaming habits and selecting age-appropriate content, we can harness the positive aspects of video games while minimizing their drawbacks.

(Word count: 292)

Video games' impact on children's developmentVideo games' impact on children's development

Essay Analysis (Band 8-9)

This essay demonstrates excellent language use, coherent arguments, and a clear structure, warranting a high band score. Here’s why:

  1. Task Achievement: The essay fully addresses all parts of the task, discussing both views and providing a balanced opinion.
  2. Coherence and Cohesion: Ideas are logically organized with clear progression. Paragraphs are well-linked using cohesive devices.
  3. Lexical Resource: A wide range of vocabulary is used accurately and appropriately (e.g., “proliferation,” “sedentary,” “desensitize”).
  4. Grammatical Range and Accuracy: Complex sentence structures are used effectively with minimal errors.

Sample Essay 2 (Band 6-7)

Many people have different opinions about video games and how they affect children. Some think they are bad, while others see good things about them. I will talk about both sides and give my thoughts.

People who don’t like video games say they can hurt children in many ways. They think kids might become less social because they spend too much time playing games instead of talking to real people. Also, sitting and playing games for a long time isn’t good for health and can make children overweight. Some games have violence, which might make kids think it’s okay to be violent in real life.

But other people think video games can be good for children. Games can help kids think better and solve problems. Some games teach school subjects in a fun way, which might help kids do better in school. When children play games with others online, they can learn how to work together and talk to people.

I think video games can be good or bad depending on how they are used. If children play for a short time and choose good games, it can help them learn and have fun. But playing too much or playing bad games can cause problems. Parents should watch what games their children play and make sure they don’t play too much.

To sum up, video games have both good and bad sides for children. It’s important to find a balance and choose the right games to get the good things while avoiding the bad things.

(Word count: 253)

Essay Analysis (Band 6-7)

This essay demonstrates good language use and addresses the task, but lacks the sophistication of the higher band essay. Here’s an analysis:

  1. Task Achievement: The essay covers all parts of the task, but the ideas are less fully developed.
  2. Coherence and Cohesion: The essay is generally coherent, but the linking between ideas is sometimes less smooth.
  3. Lexical Resource: Vocabulary is appropriate but less varied compared to the Band 8-9 essay.
  4. Grammatical Range and Accuracy: Sentence structures are generally accurate but less complex.

Parent supervising child's gaming activityParent supervising child's gaming activity

Key Vocabulary to Remember

  1. Proliferation (noun) – /prəˌlɪfəˈreɪʃən/ – rapid increase or spread
  2. Sedentary (adjective) – /ˈsed(ə)nˌterē/ – characterized by much sitting and little physical activity
  3. Desensitize (verb) – /dēˈsensəˌtīz/ – make someone less likely to feel shock or distress
  4. Cognitive (adjective) – /ˈkäɡnədiv/ – related to the mental process of perception, memory, judgment, and reasoning
  5. Mitigate (verb) – /ˈmidəˌɡāt/ – make less severe, serious, or painful
  6. Harnessing (verb) – /ˈhärnəs/ – control and make use of
  7. Drawbacks (noun) – /ˈdrôˌbak/ – a feature that renders something less acceptable; a disadvantage or problem
  8. Fostering (verb) – /ˈfôstər/ – encourage the development of (something, especially something desirable)

In conclusion, the impact of video games on children’s social skills is a multifaceted topic that requires careful consideration. When approaching this subject in IELTS Writing Task 2, it’s crucial to present a balanced argument, considering both positive and negative aspects. Remember to support your points with specific examples and maintain a clear structure throughout your essay.

For practice, try writing your own essay on this topic or a related one, such as:

  • The effects of social media on teenagers’ mental health
  • The impact of technology on face-to-face communication skills
  • The role of online gaming in modern education

Share your practice essays in the comments section below for feedback and discussion. This active engagement will help you improve your writing skills and prepare effectively for the IELTS exam.

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